


Coming soon are Block & Key, an intriguing 3-D Tetris-like game where the box itself becomes the two-tiered game board and Earth, coming to Kickstarter Feb. City Builder: Ancient World is a tile-laying game, where players build cities to attract settlers and monuments for points, fighting to claim those settlers with other players trying to do the same with a scarce supply. The Quick and the Undead has a Citadels-like action selection mechanism, with players working to clear the town of zombies while gaining the most Notoriety for themselves. 7 Souls is an Arkham Horror-like competitive game, except this time, the players are the evil gods, trying to turn the investigators insane in a fast-moving game with simultaneous action selection and a lot of card/hand management. Inside Up Games had a number of new and upcoming titles on display. No word on whether it makes setup any easier, though. It plays up to four, with the box suggesting 75 minutes that seems plausible based on our experience.Ĭzech Games’s latest item, the Expedition Leaders expansion to the runaway hit game Lost Ruins of Arnak, gives that game another level of strategy by making it asymmetrical-with the expansion, every player has a unique player board, with different strengths and bonuses, so players can tailor their strategies to whatever Leader they get for that particular session. The one big key is to ensure you move all three spots up your Development track, which gives you better powers and a big game-end bonus. You roll two dice on each turn, attach two actions to those dice, and then all players take the actions they selected simultaneously, most of which involves either playing cards or moving markers up four private trackers or four public ones. I played with another rookie, and we managed to decipher the rules ourselves with some deduction and a lot of referring to the rulebook, but after a while we got the game’s rhythm. It’s a reimplementation and retheme of a self-published game by a Tokyo gaming group, clumsily titled Improvement of the Polis, from 2017, and while the rules are still a little obtuse, this is a solid civ-building game that two players can play in under an hour. I saw Khôra at Gen Con but didn’t get to play it until this past weekend. It’s fun at two players as well, although it does make some of the events that come up at the end of each round more significant. There’s a catch, however-many cards move you up the Criminality track, which is, as it turns out, a bad thing.

There are five rows, and each is a different card type the gist here is that you want to attract more and better people to your club, from gangsters to musicians to, eventually, celebrities of the day. This one plays up to four players, and has a Splendor-ish tableau of cards that you can purchase or acquire depending on what you already have. 1923 Cotton Club is the latest in a line of small-box titles from Looping Games, all of which start with a year (like 1987 Channel Tunnel, a two-player game currently on my Shelf of Shame, which is where your unplayed games live).
